Harry Potter game remake is being created in Unreal Engine 5

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Harry Potter game remake is being created in Unreal Engine 5
An independent developer known by the pseudonym MattShadd is working on a remake version of the *Harry Potter and the Philosopher’s Stone* game originally created for computers in 2001. This was reported by Zamin.uz.

This project is known as HP1R and is being recreated using Unreal Engine 5 technology. The developer describes this work not just as improving simple graphics, but as a complete remake of the game.

This was reported by the playground.ru website. The author's main goal is to apply modern technologies while preserving the original game environment.

The project includes fabric and hair physics, smooth animations, and advanced graphic effects. So far, the old levels of the game have been adapted to the new environment, voice recordings of dialogues have been integrated, and parkour system and combat mechanics are being developed.

New visual effects for spells have been created, including trailing and explosive particle effects. Idle animations have been added for characters' movements and NPCs (non-player characters).

The spell learning mini-game has also been restored. The player will need to move the cursor along a shape within a set time.

Significant technical changes have also been made in the project. For example, the portraits on the Hogwarts walls have moving animations.

A save system has been developed, remembering the state of objects between game levels. A special system for cutscenes and dialogues has been created, with the option to skip dialogues as well.

An artificial intelligence system has been developed for enemies. Flight mechanics for pixies have been rewritten, and collisions with gnomes have been specially developed.

The game already features a main menu, graphic settings, and the ability to load saved files. The developer acknowledges that the project may infringe copyright and emphasizes that this work is being done solely for entertainment and educational purposes.

At the same time, the risk of blocking by rights holders is also being taken into account.

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