The game "Sinder Siti" surprised users with its high system requirements

In the gaming industry, technical requirements are rising rapidly, but the new project from Big Fire Games studio has surpassed all expectations. This was reported by Zamin.uz.
The upcoming game, titled Cinder City, features system requirements so demanding that even users with the most powerful PCs are left astonished. The resources required for stable gameplay are several times higher than modern standards.
This is reported by sources covering gaming industry news. According to the information, launching Cinder City requires a minimum of 32 gigabytes of fast memory.
The recommended system specifications set this figure at a full 64 gigabytes. This is an unusually high figure even for the most demanding games currently on the market, turning the project into a resource-intensive application.
Such high requirements are typically seen in complex engineering software or video editing systems, but for a game—especially one aimed at entertainment—this is a striking figure. The game also demands high technical capabilities and graphical power.
Cinder City is not limited to memory alone. The minimum requirements list an NVIDIA RTX 2060 graphics card, but for high-quality visuals and smooth motion, users are advised to have an RTX 4060 graphics card and a Ryzen 7 7800X3D central processor.
These requirements indicate that the game is visually vast and complex. According to data from the Steam platform, Cinder City is an upcoming third-person cinematic action game set in a near-future version of Seoul, featuring an open world.
The project is being developed on the Unreal Engine 5 engine. While games based on this technology are usually known for placing a heavy load on the graphics card, in the case of Cinder City, the main burden falls on the volume of fast memory.
This suggests that the project’s technical architecture differs significantly from other games of its kind. Experts speculate that such high requirements could stem from two possible reasons.
First, developers may be pre-allocating memory reserves to load a large number of objects in the open world simultaneously. Second, it may indicate that the game’s software optimization is still incomplete.
In other words, the software may not yet be efficiently utilizing computer resources.
As of now, the official release date for the game has not been announced.
Nevertheless, this project has sparked intense discussions among gaming enthusiasts. For users in Uzbekistan, this news is particularly relevant, as 64 gigabytes of fast memory is still not considered standard even in many professional workstations.
If these requirements remain unchanged, Cinder City will likely go down in history as one of the most demanding games of the coming years. Users should seriously consider upgrading their hardware before the game’s release.





